Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Voluntarily left Journalist |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Atha Evans's Contacts or Allies betrays Atha Evans, ending Atha Evans's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Failed to qualify for Physician (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Army (Cavalry) with the new title Private. |
7 |
43 |
Thrown into a brutal ground war |
7 |
46 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
8 |
46 |
Continued as Army (Cavalry). |
8 |
48 |
Atha Evans is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
9 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
52 |
Made lifelong friends. Gain 1 Allies. |
9 |
52 |
Graduated. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Make an unexpected connection outside Atha Evans's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |