Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
A police detective or rival criminal forces Aurora Nisbet to flee and vows to hunt Aurora Nisbet down. Gain an Enemy. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Injured. |
3 |
27 |
Gain Enemy if Aurora Nisbet don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
Works is especially well received and popular, making Aurora Nisbet a minor celebrity |
6 |
36 |
Voluntarily left Performer |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Aurora Nisbet is sent to a new community or parish to preach The Word among the poor. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
47 |
Aurora Nisbet accepted an offer of inducements to betray Aurora Nisbet's faith. Gain 450,000 in cash. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Returned to Drifter (Wanderer). |
9 |
50 |
Attacked by enemies that Aurora Nisbet easily defeat. |
9 |
50 |
Gain Enemy if Aurora Nisbet don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
54 |
Find Ancient Technology. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |