Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Bennie Hawkins learn something Bennie Hawkins should not have – a corporate secret, a political scandal – which Bennie Hawkins can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Drafted into Merchant Marine |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
A good deal ensures Bennie Hawkins is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
53 |
Became a Scholar (Field Researcher). |
10 |
56 |
Caught cheating in some fashion, advancing Bennie Hawkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
10 |
56 |
An expedition or voyage goes wrong, leaving Bennie Hawkins stranded in the wilderness. |
10 |
56 |
Gain an Enemy |
10 |
57 |
Promoted to Scholar (Field Researcher) rank 1. |