Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Besse Christie far from home. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Besse Christie's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Besse Christie is caught in the periphery of a scandal. |
9 |
44 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
10 |
45 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Besse Christie faith is shaken. |
11 |
49 |
Voluntarily left Missionary/Humanitarian |
11 |
49 |
Returned to Drifter (Wanderer). |
11 |
53 |
Besse Christie do not know what happened to Besse Christie. There is a gap in Besse Christie's memory. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
54 |
Besse Christie retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |