Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Victim of a crime |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Betrayed by a friend. One of Beth McRae's Contacts or Allies betrays Beth McRae, ending Beth McRae's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Injured. |
6 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
A job goes wrong, forcing Beth McRae to flee off-planet. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Given specialist training in vehicles. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Established a network of contacts. Gain 3 contacts. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Lost eye or limb. Fully recovered. |
11 |
54 |
Failed to qualify for Colonist (Citizen). |
11 |
54 |
Became a Drifter (Wanderer). |
11 |
56 |
Attacked by enemies and injured. |
11 |
56 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Gain Enemy if Beth McRae don't already have one. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |