Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Science (Physical Sciences/Jump Space Physics) as a hobby. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scholar (Scientist). |
2 |
28 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
29 |
Continued as Scholar (Scientist). |
3 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
33 |
Continued as Scholar (Scientist). |
4 |
36 |
An expedition or voyage goes wrong, leaving Birtie Andrews stranded in the wilderness. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Embroiled in legal trouble. |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
45 |
Became a Rogue (Enforcer). |
8 |
49 |
A police detective or rival criminal forces Birtie Andrews to flee and vows to hunt Birtie Andrews down. Gain an Enemy. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Birtie Andrews refused an offer of inducements to betray Birtie Andrews's faith. Gain 3 enemies. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
53 |
Voluntarily left Missionary/Humanitarian |
10 |
53 |
Failed to qualify for Courier (Scout). |
10 |
53 |
Became a Drifter (Wanderer). |
10 |
55 |
Birtie Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
59 |
Birtie Andrews is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |