Retired Manager Charity Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 59 F 4 (-1) 1 (-2) 3 (-1) 7 (0) 5 (-1) 12 (2)41375C
Overly sunken collarbones, Eloquent, Giggly
 
Skills
Admin 1
Athletics 0
Deception 0
Diplomat 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Computer) 1
Engineer (M-drive) 1
Explosives 1
Gun Combat (Slug) 1
Heavy Weapons 0
Melee (Fencing) 2
Pilot (Small Craft) 1
Recon 0
Science (Robotic Sciences) 0
Stealth 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Citizen Corporate Manager24
Drifter Barbarian 01
Drifter Wanderer 14
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Tyler Hislop Enemy 0 3 3 0 Solomani, Imperium (M/44)
An incident occured.
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Army (Infantry) with the new title Private.
1 19 Lightly injured, no permanent damage. Fully recovered.
2 19 Became a Citizen (Corporate).
2 21 Political upheaval strikes Charity Ray's homeworld, and Charity Ray is caught up in the revolution.
3 23 Continued as Citizen (Corporate).
3 25 Charity Ray gain experience in a technical field as a computer operator or surveyor.
3 27 Promoted to Citizen (Corporate) rank 1.
4 27 Continued as Citizen (Corporate).
4 30 Charity Ray befriend a superior in the corporation or the colony.
4 31 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 31 Continued as Citizen (Corporate).
5 34 Gained a contact.
5 35 Forced to muster out.
6 35 Failed to qualify for Enforcer (Rogue).
6 35 Became a Drifter (Barbarian).
6 38 Charity Ray do not know what happened to Charity Ray. There is a gap in Charity Ray's memory.
7 38 Failed to qualify for Field Researcher (Scholar).
7 38 Switched to Drifter (Wanderer).
7 39 Moved to a new world.
8 42 Continued as Drifter (Wanderer).
8 45 Charity Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 49 A sudden war destroys Charity Ray's trade routes and contacts, forcing Charity Ray to flee that region of space.
9 49 Gain rebels as Enemy
10 49 Returned to Drifter (Wanderer).
10 50 Attacked by enemies that Charity Ray easily defeat.
10 50 Gain Enemy if Charity Ray don't already have one.
10 53 Promoted to Drifter (Wanderer) rank 1.
11 53 Continued as Drifter (Wanderer).
11 57 Betrayed by a friend. One of Charity Ray's Contacts or Allies betrays Charity Ray, ending Charity Ray's career. That Contact or Ally becomes a Rival or Enemy.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Retired at age 57.
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