Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Claribel Wilson's business expands, Claribel Wilson's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Claribel Wilson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Gained a contact. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Drafted into Ground Assault |
7 |
40 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
48 |
Claribel Wilson is sent to a new community or parish to preach The Word among the poor. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Opponents of Claribel Wilson's belief system ambush Claribel Wilson. |
9 |
49 |
Severely injured. Owe 5,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |