Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
Good fortune |
2 |
24 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
24 |
Voluntarily left Marine Support |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
When dealing with an alien race, Clarice Walsh botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
Perform an exemplary service for the scouts. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Opponents of Clarice Walsh's belief system ambush Clarice Walsh. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Clarice Walsh come into conflict with a splinter group Clarice Walsh's own religion which maintains Clarice Walsh's version is the wrong one. Gain 2 Rivals. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
47 |
Gained a contact. |
10 |
54 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |