Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Widely recognized. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Broker). |
2 |
26 |
Risk Constance Whitlock's fortune on a possibility lucrative deal and win. |
3 |
29 |
Continued as Merchant (Broker). |
3 |
30 |
Given advanced training in a specialist field |
4 |
33 |
Continued as Merchant (Broker). |
4 |
34 |
Constance Whitlock's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was injured. |
5 |
37 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Became a Psion (Adept). |
7 |
46 |
Psionic strength increases. |
7 |
46 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
8 |
46 |
Continued as Psion (Adept). |
8 |
48 |
Advanced training in a specialist field. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Psion (Adept). |
9 |
51 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Continued as Psion (Adept). |
10 |
57 |
Pick up potentially useful information using Constance Whitlock's psychic powers. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |