Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Consuelo Fallow learn something Consuelo Fallow should not have – a corporate secret, a political scandal – which Consuelo Fallow can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Consuelo Fallow's business expands, Consuelo Fallow's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Consuelo Fallow learn something Consuelo Fallow should not have – a corporate secret, a political scandal – which Consuelo Fallow can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
A revolution, attack or other unusual event throws Consuelo Fallow's life into chaos, forcing Consuelo Fallow to leave the planet. |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A good deal ensures Consuelo Fallow is living the high life for a few years. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
46 |
Failed to qualify for Intelligence (Agent). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
53 |
Good fortune |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |