Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Cordie Hill's Contacts or Allies betrays Cordie Hill, ending Cordie Hill's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
21 |
Gain rebels as Enemy |
3 |
21 |
Became a Scout (Courier). |
3 |
22 |
Perform an exemplary service for the scouts. |
4 |
25 |
Continued as Scout (Courier). |
4 |
28 |
Cordie Hill spend a great deal of time on the fringes of Charted Space. |
4 |
28 |
Gain a contact in an alien race. |
5 |
29 |
Continued as Scout (Courier). |
5 |
31 |
Cordie Hill have no idea what happened to Cordie Hill – they found Cordie Hill's ship drifting on the fringes of friendly space. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Given advanced training in a specialist field |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Make an unexpected connection outside Cordie Hill's normal circles. Gain a Contact. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |