Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was injured. |
5 |
36 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Dagmar Walsh easily defeat. |
6 |
40 |
Gain Enemy if Dagmar Walsh don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 4. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Promoted to Drifter (Wanderer) rank 5. |
8 |
46 |
Voluntarily left Wanderer |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
50 |
Became a Scout (Courier). |
9 |
53 |
Psychologically damaged by Dagmar Walsh's time in the scouts. |
10 |
53 |
Switched to Drifter (Scavenger). |
10 |
56 |
Nearly killed. Owe 45,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |