Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
A revolution, attack or other unusual event throws Dicie Fisher's life into chaos, forcing Dicie Fisher to leave the planet. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Dicie Fisher's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Dicie Fisher is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Dicie Fisher is sent to a new community or parish to preach The Word among the poor. |
7 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Voluntarily left Missionary/Humanitarian |
7 |
39 |
Retired. |
7 |
41 |
Good fortune. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |