Retired Team Leader Donnie Andrew  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 59 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 3 (-1)111783
Stooped shoulders, Overly thin
 
Skills
Admin 0
Art (Creative) 0
Astrogation 1
Athletics (Strength) 1
Carouse 0
Diplomat 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Explosives 1
Jack-of-All-Trades 2
Leadership 1
Melee 0
Persuade 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader22
Drifter Wanderer 01
Scout Courier Scout26
Drifter Barbarian 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Ted Obrien Enemy 1 1 2 4 Cafadan (M/87)
Ted Obrien gained influence with the character’s assistance.
Eugene Snape Rival 0 3 6 4 Swanfeh (M/24)
Relationship becomes more moderate. Enemy becomes a rival.
Myrna Meighan Enemy 0 4 0 0 Swanfeh (F/40)
Alyssa McGhee Rival 1 2 3 0 Swanfeh (F/46)
Hessie Foale Contact 2 0 5 0 Murrissi (F/39)
May Moody Enemy 0 1 5 1 Swanfeh (M/17)
Kespa-Wape- Enemy 0 6 1 0 Bwap (M/66)
Kespa-Wape- is a questionable figure such as a criminal, pirate or disgraced noble.
Charlotte Lawson Contact 1 1 1 1 Tapazmal (F/75)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Donnie Andrew refused an offer of inducements to betray Donnie Andrew's faith. Gain 3 enemies.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Voluntarily left Missionary/Humanitarian
2 22 Became a Drifter (Wanderer).
2 23 Suffer from a life-threatening illness.
3 23 Failed to qualify for Cavalry (Army).
3 23 Submitted to the draft.
3 23 Became a Scout (Courier).
3 25 Spend several years jumping from world to world in Donnie Andrew's scout ship.
3 27 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 27 Continued as Scout (Courier).
4 30 When dealing with an alien race, Donnie Andrew botch an opportunity to gather extra intelligence about them.
4 30 Donnie Andrew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 31 Continued as Scout (Courier).
5 32 When dealing with an alien race, Donnie Andrew botch an opportunity to gather extra intelligence about them.
5 32 Severely injured. Owe 20,000 for medical bills.
6 35 Continued as Scout (Courier).
6 36 When dealing with an alien race, Donnie Andrew botch an opportunity to gather extra intelligence about them.
6 36 Donnie Andrew's ship is damaged, and Donnie Andrew have to hitch-hike Donnie Andrew's way back across the stars to the nearest scout base.
6 36 Gain 1 Contacts. Gain 2 Enemies.
7 39 Continued as Scout (Courier).
7 41 Donnie Andrew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 43 Attempted to change assignments.
8 43 Failed to qualify for Explorer (Scout).
8 43 Continued as Scout (Courier).
8 45 Spend several years jumping from world to world in Donnie Andrew's scout ship.
8 47 Promoted to Scout (Courier) rank 2.
9 47 Voluntarily left Courier
9 47 Switched to Drifter (Barbarian).
9 48 Suffer from a life-threatening illness.
10 48 Became a Merchant (Merchant Marine) with the new title Crewman.
10 51 A good deal ensures Donnie Andrew is living the high life for a few years.
11 52 Continued as Merchant (Merchant Marine).
11 53 A series of bad deals and decisions force Donnie Andrew into bankruptcy. Donnie Andrew salvages what Donnie Andrew can.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Retired at age 53.
12 53 Returned to Believer (Missionary/Humanitarian).
12 57 Donnie Andrew accepted an offer of inducements to betray Donnie Andrew's faith. Gain 730,000 in cash.
12 57 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 57 Aging Crisis. Owe 30,000 for medical bills.
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