Retired Project Worker Dottie Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 59 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 5 (-1)111745
Sore
 
Skills
Athletics 0
Carouse 2
Diplomat 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 2
Mechanic 1
Persuade 2
Pilot 0
Profession (Spacer/Belter) 1
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Scout Courier 02
Navy Engineer/Gunner Crewman01
Drifter Scavenger 01
Drifter Barbarian 12
Believer Missionary/Humanitarian Project Worker15
 
Name Type Affinity Enmity Power Influence Species
Sherry Meighan Enemy 0 2 1 1 Sylean (F/82)
Sherry Meighan gains in power.
Vallie Tow Rival 1 3 0 3 Urunishani (F/33)
An incident occured.
Essie Guillan Enemy 0 3 5 1 Sylean (M/23)
Essie Guillan gains in power and influence.
Burl Robinson Enemy 0 4 3 2 Ronnin (M/40)
Tina Cochran Enemy 0 3 2 1 Cafadan (F/38)
Peggy Newman Enemy 0 4 2 0 Kedepu (F/23)
Orie Martin Enemy 0 1 2 0 Yilean (M/65)
Orie Martin has life-changing event that creates new responsibilities.
Gavin Brew Enemy 6 2 2 3 Hanen (M/56)
reconciliation.
Dottie Snape Ally 2 0 2 6 Urunishani (F/84)
Dottie Snape fell on hard times.
Christine Laroche Rival 1 2 1 5 Urunishani (F/62)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 19 Dottie Weakman is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Dottie Weakman as an Enemy.
2 19 Failed to qualify for Infantry (Army).
2 19 Submitted to the draft.
2 19 Became a Scout (Courier).
2 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 23 Continued as Scout (Courier).
3 27 Dottie Weakman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dottie Weakman fail to help. Gain an Enemy.
3 27 Psychologically damaged by Dottie Weakman's time in the scouts.
3 27 Forced to muster out.
4 27 Switched to Navy (Engineer/Gunner) with previous rank.
4 28 During a battle, defeat or victory depends on Dottie Weakman's actions. Dottie Weakman actions lead to an honorabe discharge.
5 28 Failed to qualify for Field Researcher (Scholar).
5 28 Became a Drifter (Scavenger).
5 30 Dottie Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 30 Failed to qualify for Broker (Merchant).
6 30 Switched to Drifter (Barbarian).
6 34 Attacked by enemies that Dottie Weakman easily defeat.
6 34 Gain Enemy if Dottie Weakman don't already have one.
6 34 Promoted to Drifter (Barbarian) rank 1.
7 34 Continued as Drifter (Barbarian).
7 38 Dottie Weakman do not know what happened to Dottie Weakman. There is a gap in Dottie Weakman's memory.
8 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 41 Dottie Weakman refused an offer of inducements to betray Dottie Weakman's faith. Gain 5 enemies.
9 42 Continued as Believer (Missionary/Humanitarian).
9 43 Dottie Weakman secretly provide religious rites for a dying leader or noble, although they do not share Dottie Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Dottie Weakman's choice.
10 46 Continued as Believer (Missionary/Humanitarian).
10 50 Dottie Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Believer (Missionary/Humanitarian).
11 51 Dottie Weakman is chosen to represent Dottie Weakman's faith in a vid show or other highly public forum.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Continued as Believer (Missionary/Humanitarian).
12 55 Dottie Weakman is chosen to represent Dottie Weakman's faith in a vid show or other highly public forum.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 58 Aging Crisis. Owe 30,000 for medical bills.
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