Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Eda Gregory far from home. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
Assigned to a black ops mission. |
2 |
25 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Marine (Ground Assault). |
3 |
26 |
A mission goes disastrously wrong due to Eda Gregory's commander’s error or incompetence, but Eda Gregory survive. |
3 |
26 |
Cover for the commander and gain an Ally. |
4 |
29 |
Continued as Marine (Ground Assault). |
4 |
32 |
Severely injured. Fully recovered. |
4 |
33 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
5 |
33 |
Voluntarily left Ground Assault |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
36 |
Moved to a new world. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Someone more charismatic but less devout than Eda Gregory has become Eda Gregory's superior. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
45 |
Eda Gregory retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Citizen (Corporate). |
8 |
49 |
Nearly killed. Owe 5,000 for medical bills. |
9 |
49 |
Failed to qualify for Merchant Academy. |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
52 |
Eda Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Eda Gregory retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |