Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Ee Giiermaa foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
A revolution, attack or other unusual event throws Ee Giiermaa's life into chaos, forcing Ee Giiermaa to leave the planet. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Befriended by a senior agent. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Given specialist training in vehicles. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Nearly killed. |
8 |
44 |
Became a Scout (Explorer). |
8 |
45 |
Ee Giiermaa inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Drafted into Cavalry |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Army (Cavalry) with the new title Private. |
11 |
57 |
Advanced training in a specialist field |
11 |
57 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |