Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Amnesia. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Gain Enemy if Eleanor Steeves don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 5. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Became a Scholar (Physician). |
9 |
50 |
Advanced training in a specialist field. |
10 |
51 |
Continued as Scholar (Physician). |
10 |
53 |
Good fortune |
11 |
55 |
Continued as Scholar (Physician). |
11 |
57 |
A disaster leaves several injured, and others blame Eleanor Steeves , forcing Eleanor Steeves to leave Eleanor Steeves 's career. Gain a Rival. |
11 |
57 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |