Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Elise Staff foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
29 |
Expose or are involved in a scandal of some sort. |
4 |
29 |
Became a Merchant (Broker). |
4 |
30 |
A sudden war destroys Elise Staff's trade routes and contacts, forcing Elise Staff to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Continued as Scout (Courier). |
6 |
35 |
Elise Staff inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
35 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
35 |
Retired. |
7 |
38 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Gained a contact. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |