Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Make an unexpected connection outside Elizebeth Carpenter's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
46 |
Continued as Entertainer (Journalist). |
8 |
49 |
Public opinion turns on Elizebeth Carpenter. |
9 |
49 |
Failed to qualify for Corporate (Citizen). |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
56 |
Elizebeth Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |