Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Elsie Kelley do not know what happened to Elsie Kelley. There is a gap in Elsie Kelley's memory. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Became a Merchant (Broker). |
5 |
29 |
Continued as Merchant (Broker). |
5 |
31 |
A good deal ensures Elsie Kelley is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
37 |
A sudden war destroys Elsie Kelley's trade routes and contacts, forcing Elsie Kelley to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
39 |
Elsie Kelley do not know what happened to Elsie Kelley. There is a gap in Elsie Kelley's memory. |
8 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Given advanced training in a specialist field |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Elsie Kelley's normal circles. Gain a Contact. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Elsie Kelley have been following false teachings! |
11 |
49 |
Returned to Drifter (Barbarian). |
11 |
53 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |