Retired Team Leader Essie Banks  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 59 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 1 (-2)111381
Brittle nails, Chatty, Calloused hands
 
Skills
Admin 0
Advocate 1
Athletics 0
Diplomat 2
Drive (Walker) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 2
Leadership 1
Medic 1
Persuade 2
Profession (Sports/Motorsports) 1
Science (Social Sciences/Sophontology) 1
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 13
Citizen Corporate 12
Drifter Scavenger 12
Believer Holy Warrior Hopeful01
Drifter Barbarian 01
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Forest Riley Enemy 0 0 0 2 Sydite (M/40)
Abram Mcdonalid Enemy 0 2 2 1 Happrhani (M/34)
Gi Muii Enemy 0 3 6 1 Vilani, Imperium (F/16)
Gi Muii gains in power and influence.
 
Term Age History
1 18 Became a Scholar (Physician).
1 22 Refused to perform research that goes against Essie Banks's conscience.
2 22 Continued as Scholar (Physician).
2 26 Assigned to work on a secret project for a patron or organisation.
2 26 Promoted to Scholar (Physician) rank 1.
3 26 Continued as Scholar (Physician).
3 27 Entangled in a bureaucratic or legal morass that distracts Essie Banks from Essie Banks's work.
4 30 Voluntarily left Physician
4 30 Became a Citizen (Corporate).
4 34 Essie Banks befriend a superior in the corporation or the colony.
4 34 Promoted to Citizen (Corporate) rank 1.
5 34 Continued as Citizen (Corporate).
5 35 Lightly injured, no permanent damage. Fully recovered.
6 35 Became a Drifter (Scavenger).
6 36 Attacked by enemies that Essie Banks easily defeat.
6 36 Gain Enemy if Essie Banks don't already have one.
6 39 Promoted to Drifter (Scavenger) rank 1.
7 39 Continued as Drifter (Scavenger).
7 41 Betrayed by a friend. One of Essie Banks's Contacts or Allies betrays Essie Banks, ending Essie Banks's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Became a Believer (Holy Warrior) with the new title Hopeful.
8 45 Opponents of Essie Banks's belief system ambush Essie Banks.
8 45 Nearly killed. Owe 25,000 for medical bills.
9 45 Switched to Drifter (Barbarian).
9 46 Essie Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 46 Aging Crisis. Owe 40,000 for medical bills.
10 46 Retired at age 46.
10 46 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 47 Essie Banks retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 50 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Continued as Believer (Missionary/Humanitarian).
11 51 Essie Banks refused an offer of inducements to betray Essie Banks's faith. Gain 3 enemies.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Continued as Believer (Missionary/Humanitarian).
12 56 Victim of a crime
12 58 Forced to continue current assignment.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 58 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙