Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Essie Gibb left the community. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
24 |
Refused to use Essie Gibb's psionic powers in an unethical fashion. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
Essie Gibb's ship is damaged, and Essie Gibb have to hitch-hike Essie Gibb's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Rewarded for a successful mission. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
32 |
A police detective or rival criminal forces Essie Gibb to flee and vows to hunt Essie Gibb down. Gain an Enemy. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Established a network of contacts. Gain 3 contacts. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Essie Gibb's work ends up coming home with Essie Gibb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
38 |
Became a Citizen (Colonist). |
8 |
42 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Promoted to Citizen (Colonist) rank 1. |
9 |
42 |
Continued as Citizen (Colonist). |
9 |
43 |
Essie Gibb is rewarded for Essie Gibb's diligence or cunning. |
9 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
46 |
Continued as Citizen (Colonist). |
10 |
47 |
Essie Gibb gain experience in a technical field as a computer operator or surveyor. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Switched to Psion (Psi-Warrrior) with the new title Psi-Soldier. |
11 |
53 |
Gain a contact outside of normal circles. |
11 |
54 |
Promoted to Psion (Psi-Warrrior) rank 1. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Continued as Psion (Psi-Warrrior). |
12 |
56 |
Advanced training in a specialist field. |
12 |
58 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |