Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Ethyl Clubb's work ends up coming home with Ethyl Clubb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was sent to prison. |
7 |
42 |
Became a Prisoner (Fixer). |
7 |
44 |
Failed to escaped from prison. |
7 |
46 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
46 |
Switched to Prisoner (Thug) with previous rank. |
8 |
50 |
Accused of assaulting a prison guard. |
9 |
50 |
Returned to Prisoner (Fixer). |
9 |
51 |
The warden takes an interest in Ethyl Clubb's case. |
9 |
54 |
Promoted to Prisoner (Fixer) rank 2. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Prisoner (Fixer). |
10 |
57 |
Beaten by a prison gang. |
10 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |