Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
A revolution, attack or other unusual event throws Evie Smith's life into chaos, forcing Evie Smith to leave the planet. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Established a network of contacts. Gain 3 contacts. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Voluntarily left Corporate Agent |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Find valuable salvage. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Evie Smith's Contacts or Allies betrays Evie Smith, ending Evie Smith's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Gained a contact. |
10 |
51 |
Voluntarily left Law Enforcement |
10 |
51 |
Became a Scholar (Physician). |
10 |
55 |
Evie Smith's work is sabotaged by unknown parties. Evie Smith may salvage what Evie Smith can and give up. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scholar (Physician). |
11 |
58 |
Entangled in a bureaucratic or legal morass that distracts Evie Smith from Evie Smith's work. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |