Retired Special Agent Faith Carlson  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 59 F 1 (-2) 2 (-2) 1 (-2) 11 (1) 7 (0) 9 (1)121B79
Placid, Pompous
 
Skills
Athletics 0
Deception 2
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Power) 1
Explosives 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 3
Mechanic 1
Profession (Hostile Environment) 0
Recon 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Special Agent45
Merchant Merchant Marine 4th Officer24
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Willie Byrd Enemy 0 4 1 3 Tapazmal (F/53)
An incident occured.
Johnie McLean Contact 1 1 3 1 Dolphin, Imperium (F/10)
Clara Fallow Contact 2 1 0 4 Zhodani, Imperium (F/54)
Clara Fallow is found or reported dead.
Christian Hall Enemy 0 3 3 3 Humaniti (M/58)
Christian Hall has negatively life-changing event.
 
Term Age History
1 18 Entered a spacer community.
1 20 Study Explosives as a hobby.
1 21 Left the spacer community.
2 21 Became a Agent (Corporate Agent).
2 25 Go undercover to investigate an enemy.
2 25 Betrayed by a friend. One of Faith Carlson's Contacts or Allies betrays Faith Carlson, ending Faith Carlson's career. That Contact or Ally becomes a Rival or Enemy.
2 25 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 25 Continued as Agent (Corporate Agent).
3 27 Befriended by a senior agent.
3 29 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 29 Continued as Agent (Corporate Agent).
4 32 Given specialist training in vehicles.
4 33 Promoted to Agent (Corporate Agent) rank 3.
5 33 Continued as Agent (Corporate Agent).
5 35 Rewarded for a successful mission.
5 37 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
6 37 Continued as Agent (Corporate Agent).
6 40 Advanced training in a specialist field.
6 41 Forced to muster out.
7 41 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Make an unexpected connection outside Faith Carlson's normal circles. Gain a Contact.
7 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 45 Continued as Merchant (Merchant Marine).
8 48 A good deal ensures Faith Carlson is living the high life for a few years.
9 49 Continued as Merchant (Merchant Marine).
9 53 Make an unexpected connection outside Faith Carlson's normal circles. Gain a Contact.
9 53 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 53 Continued as Merchant (Merchant Marine).
10 55 A sudden war destroys Faith Carlson's trade routes and contacts, forcing Faith Carlson to flee that region of space.
10 55 Gain rebels as Enemy
10 57 Forced to muster out.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Retired at age 57.
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