Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Felecia Carson join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Entertainer (Performer) rank 1. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
30 |
Felecia Carson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Felecia Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Citizen (Worker). |
8 |
40 |
Felecia Carson rise to a position of power in Felecia Carson's colony or corporation. |
8 |
43 |
Promoted to Citizen (Worker) rank 1. |
9 |
43 |
Continued as Citizen (Worker). |
9 |
47 |
Gained a contact. |
9 |
47 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
47 |
Continued as Citizen (Worker). |
10 |
49 |
Felecia Carson befriend a superior in the corporation or the colony. |
10 |
51 |
Promoted to Citizen (Worker) rank 3. |
11 |
51 |
Voluntarily left Worker |
11 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
55 |
Suffered a deep tragedy. |
11 |
55 |
Dropped out of the merchant academy. |
12 |
55 |
Continued as Citizen (Worker). |
12 |
56 |
A revolution, attack or other unusual event throws Felecia Carson's life into chaos, forcing Felecia Carson to leave the planet. |