Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Fepab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fepab fail to help. Gain an Enemy. |
1 |
22 |
Severely injured. Owe 2,500 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Spend several years jumping from world to world in Fepab's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Fepab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Encounter a Psionic institute. |
4 |
30 |
Tested for psionic powers |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Fepab is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Fepab is chosen to represent Fepab's faith in a vid show or other highly public forum. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Became a Citizen (Corporate). |
7 |
42 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
42 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Fepab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Fepab secretly provide religious rites for a dying leader or noble, although they do not share Fepab's faith. Gain an Ally in the family and a Rival who disagrees with Fepab's choice. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Fepab refused an offer of inducements to betray Fepab's faith. Gain 4 enemies. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
56 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |