Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
31 |
Psychologically damaged by Floy Pena's time in the scouts. |
4 |
31 |
Failed to qualify for Corporate (Citizen). |
4 |
31 |
Became a Drifter (Scavenger). |
4 |
35 |
Attacked by enemies that Floy Pena easily defeat. |
4 |
35 |
Gain Enemy if Floy Pena don't already have one. |
5 |
35 |
Continued as Drifter (Scavenger). |
5 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
39 |
Continued as Drifter (Scavenger). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |
7 |
43 |
Continued as Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Floy Pena's Contacts or Allies betrays Floy Pena, ending Floy Pena's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Floy Pena retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |