Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Widely recognized. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Army (Army Support). |
3 |
30 |
Injured. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Gene Palmer botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Gene Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Gene Palmer's ship is damaged, and Gene Palmer have to hitch-hike Gene Palmer's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Make an unexpected connection outside Gene Palmer's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Gene Palmer's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Risk Gene Palmer's fortune on a possibility lucrative deal and win. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |