Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Accused of a crime |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
28 |
Beaten by a prison gang. |
3 |
28 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
30 |
Switched to Prisoner (Fixer) with previous rank. |
4 |
31 |
Persecuted by a prison gang. |
5 |
34 |
Continued as Prisoner (Fixer). |
5 |
38 |
Assigned to difficult or backbreaking labour. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Good fortune |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
50 |
Vessel participates in a notable military engagement. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
54 |
Vessel participates in a diplomatic mission. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Free Trader (Merchant). |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
55 |
Betrayed by a friend. One of George Carr's Contacts or Allies betrays George Carr, ending George Carr's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
George Carr is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |