Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding George Fowler far from home. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
24 |
George Fowler's ship is damaged, and George Fowler have to hitch-hike George Fowler's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Gain Enemy if George Fowler don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
George Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Returned to Entertainer (Journalist). |
5 |
33 |
Expose or are involved in a scandal of some sort. |
6 |
33 |
Failed to qualify for Physician (Scholar). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
35 |
George Fowler do not know what happened to George Fowler. There is a gap in George Fowler's memory. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Accused of a crime |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
41 |
Became a Prisoner (Fixer). |
8 |
42 |
Beaten by a prison gang. |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Continued as Prisoner (Fixer). |
9 |
49 |
Attacked by another prisoner. |
9 |
49 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
49 |
Switched to Prisoner (Thug) with previous rank. |
10 |
52 |
Disgraced. Word of George Fowler's criminal past reaches George Fowler's homeworld. |
11 |
53 |
Continued as Prisoner (Thug). |
11 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |