Retired Lay Preacher George Johnston  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 59 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 8 (0)111758
Useful
 
Skills
Admin 1
Advocate 1
Astrogation 0
Deception 1
Diplomat 1
Drive (Track) 1
Gun Combat (Archaic) 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Navigation 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Profession (Sports/Team Ball Sports) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Drifter Scavenger 12
Drifter Barbarian 01
Merchant Broker 03
Believer Mainstream Believer Lay Preacher23
 
Name Type Affinity Enmity Power Influence Species
Felecia Mendoza Enemy 0 3 1 0 Zaris (F/34)
Harris Gardner Rival 2 1 3 3 Zaris (M/24)
Bee Walsham Contact 2 1 2 5 Solomani, Imperium (M/33)
Terry Ray Enemy 0 2 4 2 Zaris (M/31)
Emmie Philpot Enemy 0 1 0 2 Zaris (F/53)
Willie Sullivan Enemy 0 4 1 0 Cafadan (M/45)
Francisco Harris Enemy 0 1 1 1 Answerin (M/44)
Clint Fernandez Enemy 0 4 0 2 Zaris (M/43)
Lila Washington Enemy 0 2 2 1 Zaris (F/29)
Annabell Sim Enemy 0 4 1 3 Zaris (F/11)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 George Johnston's scout ship is one of the first on the scene to rescue the survivors of a disaster but George Johnston fail to help. Gain an Enemy.
1 22 George Johnston have no idea what happened to George Johnston – they found George Johnston's ship drifting on the fringes of friendly space.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 25 George Johnston inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 25 Failed to qualify for Merchant Academy.
3 25 Became a Drifter (Scavenger).
3 26 Betrayed by a friend. One of George Johnston's Contacts or Allies betrays George Johnston, ending George Johnston's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Failed to qualify for Explorer (Scout).
4 26 Switched to Drifter (Barbarian).
4 29 Suffer from a life-threatening illness.
5 29 Became a Merchant (Broker).
5 33 Make an unexpected connection outside George Johnston's normal circles. Gain a Contact.
6 33 Continued as Merchant (Broker).
6 34 A good deal ensures George Johnston is living the high life for a few years.
7 37 Continued as Merchant (Broker).
7 41 A sudden war destroys George Johnston's trade routes and contacts, forcing George Johnston to flee that region of space.
7 41 Gain rebels as Enemy
8 41 Returned to Drifter (Scavenger).
8 45 Promoted to Drifter (Scavenger) rank 1.
9 45 Aging Crisis. Owe 10,000 for medical bills.
9 45 Retired at age 45.
9 45 Voluntarily left Scavenger
9 45 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 46 George Johnston refuse to secretly provide religious rites for a dying leader or noble, because they do not share George Johnston's faith.
9 49 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Continued as Believer (Mainstream Believer).
10 53 Gained a contact.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Continued as Believer (Mainstream Believer).
11 55 George Johnston refused an offer of inducements to betray George Johnston's faith. Gain 6 enemies.
11 57 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
12 57 Aging Crisis. Owe 50,000 for medical bills.
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