Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find Ancient Technology. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
George Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
George Wilson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
45 |
Find Ancient Technology. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
47 |
George Wilson do not know what happened to George Wilson. There is a gap in George Wilson's memory. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Returned to Believer (Holy Warrior). |
10 |
48 |
George Wilson come into conflict with a splinter group George Wilson's own religion which maintains George Wilson's version is the wrong one. Gain 1 Rivals. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired. |
11 |
50 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Find an Alien Artifact. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |