Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Harriet Ward's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Harriet Ward is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Harriet Ward's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
32 |
Harriet Ward make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
39 |
time as a ruler or playboy gives Harriet Ward a wide range of experiences. |
6 |
42 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
43 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
46 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
8 |
46 |
Continued as Noble (Diplomat). |
8 |
50 |
Birth or Death involving a family member or close friend. |
8 |
50 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
9 |
50 |
Continued as Noble (Diplomat). |
9 |
52 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
54 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
10 |
54 |
Continued as Noble (Diplomat). |
10 |
55 |
Become deeply involved in politics on Harriet Ward's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
58 |
Forced to muster out. |