Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Hellen Nevil's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A series of bad deals and decisions force Hellen Nevil into bankruptcy. Hellen Nevil salvages what Hellen Nevil can. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain Enemy if Hellen Nevil don't already have one. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Hellen Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Drafted into Law Enforcement |
9 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Hellen Nevil's work ends up coming home with Hellen Nevil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |