Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Hermine McMillan's ship is damaged, and Hermine McMillan have to hitch-hike Hermine McMillan's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Citizen (Worker). |
2 |
24 |
Hermine McMillan's business expands, Hermine McMillan's corporation grows, or the colony thrives. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Voluntarily left Worker |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Surrounded and outnumbered by the enemy, Hermine McMillan hold out until relief arrives. |
4 |
33 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
33 |
Continued as Army (Infantry). |
5 |
36 |
Given a special assignment or duty in Hermine McMillan's unit. |
5 |
37 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
6 |
37 |
Continued as Army (Infantry). |
6 |
41 |
Assigned to a planet with a hostile or wild environment. |
6 |
41 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Army Support (Army). |
7 |
41 |
Continued as Army (Infantry). |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Hermine McMillan's Contacts or Allies betrays Hermine McMillan, ending Hermine McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Failed to qualify for Corporate (Citizen). |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
Find Ancient Technology. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |