Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Amnesia. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Expose or are involved in a scandal of some sort. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Hermine Skidd come into conflict with a splinter group Hermine Skidd's own religion which maintains Hermine Skidd's version is the wrong one. Gain 2 Rivals. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
50 |
Voluntarily left Wanderer |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Make an unexpected connection outside Hermine Skidd's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Given advanced training in a specialist field |