Initiate Hessie Griffin  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 59 F 3 (-1) 3 (-1) 2 (-2) 1 (-2) 6 (0) 5 (-1)332165
Lean, Varicose veins
 
Skills
Admin 0
Athletics 0
Drive (Walker) 1
Electronics 0
Gun Combat (Energy) 1
Heavy Weapons 0
Medic 0
Melee 0
Persuade 3
Profession (Worker/Religion) 2
Recon 0
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Merchant Free Trader 13
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Believer Mainstream Believer Initiate15
 
Name Type Affinity Enmity Power Influence Species
Clarance Simpson Enemy 0 2 1 0 Urunishani (M/21)
Clarance Simpson has life-changing event that creates new responsibilities.
Paul Fleming Contact 0 1 2 1 Yilean (M/11)
Mitchell Simmmons Enemy 0 4 1 0 Florian (M/24)
Mitchell Simmmons is particularly unusual, such as an artificial intelligence or very alien being.
Sarah Bell Enemy 0 2 5 1 Yilean (M/40)
Sarah Bell is in desperate trouble and could use the character’s help.
Dallas Lawson Rival 1 1 0 1 Yilean (M/33)
Mammie Murray Enemy 0 2 4 3 Yilean (F/60)
Viva Nevil Enemy 0 4 0 0 Yilean (F/57)
Bobbie Christie Enemy 0 2 1 1 Yilean (F/28)
Bobbie Christie's influence is diminished.
Jasper Davidson Enemy 0 1 0 1 Yilean (M/61)
Jasper Davidson loses some of their power base.
Alpha Hart Enemy 0 2 3 4 Sylean (F/61)
Alpha Hart has life-changing event that creates new responsibilities.
Burton Tucker Enemy 0 5 1 4 Yilean (M/66)
Petwe Enemy 0 3 0 1 Bwap (M/65)
Petwe is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 22 Gain rebels as Enemy
2 22 Became a Merchant (Free Trader).
2 25 Make an unexpected connection outside Hessie Griffin's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Continued as Merchant (Free Trader).
3 29 Given advanced training in a specialist field
4 30 Continued as Merchant (Free Trader).
4 33 Imperial trade restrictions force Hessie Griffin out of business.
5 33 Failed to qualify for Cavalry (Army).
5 33 Submitted to the draft.
5 33 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 37 A good deal ensures Hessie Griffin is living the high life for a few years.
5 37 Forced to muster out.
6 37 Failed to qualify for Performer (Entertainer).
6 37 Became a Drifter (Wanderer).
6 38 Betrayed by a friend. One of Hessie Griffin's Contacts or Allies betrays Hessie Griffin, ending Hessie Griffin's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 42 Hessie Griffin refused an offer of inducements to betray Hessie Griffin's faith. Gain 2 enemies.
8 42 Continued as Believer (Mainstream Believer).
8 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 46 Continued as Believer (Mainstream Believer).
9 48 Hessie Griffin refused an offer of inducements to betray Hessie Griffin's faith. Gain 6 enemies.
9 50 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 50 Continued as Believer (Mainstream Believer).
10 52 A romantic relationship ends badly. Gain a Rival or Enemy.
11 54 Continued as Believer (Mainstream Believer).
11 55 Hessie Griffin is chosen to represent Hessie Griffin's faith in a vid show or other highly public forum.
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