Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
21 |
One of Hettie Halpine's pieces of art is stolen, and the investigation brings Hettie Halpine into the criminal underworld. |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
27 |
Refused to criticise a questionable political leader on Hettie Halpine's homeworld. |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
29 |
Gain a patron in the arts. Gain an Ally |
4 |
31 |
Promoted to Entertainer (Artist) rank 2. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
35 |
Works is especially well received and popular, making Hettie Halpine a minor celebrity |
5 |
35 |
Promoted to Entertainer (Artist) rank 3. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
38 |
Hettie Halpine is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
41 |
A sudden war destroys Hettie Halpine's trade routes and contacts, forcing Hettie Halpine to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Failed to qualify for Journalist (Entertainer). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Given advanced training in a specialist field |
9 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Forced to muster out. |
11 |
53 |
Became a Drifter (Wanderer). |
11 |
57 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |