Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Assigned to a black ops mission. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
29 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
29 |
Returned to Drifter (Scavenger). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Find Ancient Technology. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Imogene Sutton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
42 |
Imogene Sutton learn something Imogene Sutton should not have – a corporate secret, a political scandal – which Imogene Sutton can profit from illegally. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
48 |
Imogene Sutton's business expands, Imogene Sutton's corporation grows, or the colony thrives. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
51 |
Became a Scout (Courier). |
10 |
55 |
Moved to a new world. |
11 |
55 |
Attempted to change assignments. |
11 |
55 |
Switched to Scout (Explorer) with previous rank. |
11 |
57 |
Perform an exemplary service for the scouts. |
11 |
59 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |