Retired Petty Officer, 3rd class Inez Jones  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 59 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 6 (0)111646
Neat, Unprejudiced
 
Skills
Athletics (Strength) 1
Deception 1
Electronics (Sensors) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Gunner 0
Mechanic 2
Melee 0
Persuade 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Recon 0
Stealth 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class24
Merchant Merchant Marine Senior Crewman13
Scout Courier 01
Drifter Wanderer 01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Ramona Foster Rival 1 3 0 0 Ne Kraeda ren Kelva (F/34)
Minnie Vasquez Contact 1 1 4 1 Tezcat (M/34)
Jettie Vargas Contact 2 1 1 6 Tezcat (F/26)
Relationship redefined. Rival becomes a contact.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Vessel participates in a notable military engagement.
2 22 Continued as Navy (Line/Crew).
2 25 Vessel participates in a diplomatic mission.
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Line/Crew).
3 29 Inez Jones is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4 30 Continued as Navy (Line/Crew).
4 31 Inez Jones join a gambling circle on board.
4 34 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
5 34 Voluntarily left Line/Crew
5 34 Failed to qualify for Corporate Agent (Agent).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 37 Given advanced training in a specialist field
6 38 Continued as Merchant (Merchant Marine).
6 40 Make an unexpected connection outside Inez Jones's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Forced to muster out.
8 46 Became a Scout (Courier).
8 50 Lightly injured, no permanent damage. Fully recovered.
9 50 Failed to qualify for Free Trader (Merchant).
9 50 Became a Drifter (Wanderer).
9 54 Forced to muster out.
10 54 Aging Crisis. Owe 20,000 for medical bills.
10 54 Retired at age 54.
10 54 Retired.
10 55 Betrayal. Convert an Ally into a Rival or Enemy.
11 58 Aging Crisis. Owe 40,000 for medical bills.
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