Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Irma Lowther's life into chaos, forcing Irma Lowther to leave the planet. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
20 |
A notable academic consults with Irma Lowther about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
24 |
Irma Lowther secretly provide religious rites for a dying leader or noble, although they do not share Irma Lowther's faith. Gain an Ally in the family and a Rival who disagrees with Irma Lowther's choice. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Irma Lowther accepted an offer of inducements to betray Irma Lowther's faith. Gain 260,000 in cash. |
5 |
31 |
Returned to Citizen (Colonist). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Irma Lowther learn something Irma Lowther should not have – a corporate secret, a political scandal – which Irma Lowther can profit from illegally. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
40 |
Spent time maintaining and using heavy vehicles. |
7 |
43 |
Promoted to Citizen (Colonist) rank 3. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
45 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
50 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
10 |
50 |
Became a Scout (Courier). |
10 |
52 |
Irma Lowther's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irma Lowther fail to help. Gain an Enemy. |
10 |
52 |
Irma Lowther's ship is damaged, and Irma Lowther have to hitch-hike Irma Lowther's way back across the stars to the nearest scout base. |
10 |
52 |
Gain 1 Contacts. Gain 3 Enemies. |
10 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
54 |
Continued as Scout (Courier). |
11 |
57 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |