Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Johnnie Knight's Contacts or Allies betrays Johnnie Knight, ending Johnnie Knight's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
25 |
Birth or Death involving a family member or close friend. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Johnnie Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Citizen (Worker). |
5 |
32 |
Johnnie Knight learn something Johnnie Knight should not have – a corporate secret, a political scandal – which Johnnie Knight can profit from illegally. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Promoted to Citizen (Worker) rank 1. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
41 |
Gained a contact. |
7 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
43 |
Johnnie Knight's business expands, Johnnie Knight's corporation grows, or the colony thrives. |
8 |
46 |
Promoted to Citizen (Worker) rank 3. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
50 |
Voluntarily left Worker |
10 |
50 |
Became a Merchant (Free Trader). |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Free Trader). |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |