Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Judy Martin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
22 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
28 |
Promoted to Entertainer (Artist) rank 2. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
31 |
Join homeworld’s celebrity circles |
4 |
32 |
Promoted to Entertainer (Artist) rank 3. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Judy Martin far from home. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Suffer from a life-threatening illness. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Judy Martin do not know what happened to Judy Martin. There is a gap in Judy Martin's memory. |
9 |
47 |
Became a Scout (Explorer). |
9 |
51 |
Judy Martin have no idea what happened to Judy Martin – they found Judy Martin's ship drifting on the fringes of friendly space. |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
54 |
Betrayed by a friend. One of Judy Martin's Contacts or Allies betrays Judy Martin, ending Judy Martin's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Judy Martin is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |