Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
21 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
24 |
Continued as Entertainer (Journalist). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Infantry (Army). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attempted a risky adventure and was sent to prison. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Became a Prisoner (Fixer). |
6 |
36 |
Accused of assaulting a prison guard. |
7 |
38 |
Continued as Prisoner (Fixer). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Continued as Prisoner (Fixer). |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Continued as Prisoner (Fixer). |
9 |
49 |
Severely injured. Owe 15,000 for medical bills. |
10 |
50 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
52 |
Beaten by a prison gang. |
10 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Returned to Prisoner (Fixer). |
11 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |