Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Nearly killed. Owe 22,500 for medical bills. |
2 |
25 |
Gain Enemy if Kizzie Carr don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attacked by enemies that Kizzie Carr easily defeat. |
4 |
34 |
Gain Enemy if Kizzie Carr don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 4. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 5. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Encounter a Psionic institute. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
43 |
A mission goes wrong and Kizzie Carr is stranded behind enemy lines. Ejected from the service. |
8 |
43 |
Became a Scout (Courier). |
8 |
46 |
Perform an exemplary service for the scouts. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
Kizzie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Courier). |
10 |
53 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Scout (Courier). |
11 |
58 |
Kizzie Carr's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |