Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Science (Physical Sciences/Physics) as a hobby. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Army (Infantry) with the new title Private. |
2 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
28 |
Attempt at commissioned failed. |
2 |
28 |
Forced to muster out. |
3 |
28 |
Became a Scout (Courier). |
3 |
29 |
Perform an exemplary service for the scouts. |
4 |
32 |
Continued as Scout (Courier). |
4 |
35 |
Perform an exemplary service for the scouts. |
5 |
36 |
Continued as Scout (Courier). |
5 |
40 |
Leatha Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leatha Moore fail to help. Gain an Enemy. |
5 |
40 |
Leatha Moore's ship is damaged, and Leatha Moore have to hitch-hike Leatha Moore's way back across the stars to the nearest scout base. |
5 |
40 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
40 |
Continued as Scout (Courier). |
6 |
43 |
Leatha Moore discover a world, item or information of worth to the Imperium. |
6 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
44 |
Continued as Scout (Courier). |
7 |
45 |
Good fortune |
7 |
48 |
Forced to muster out. |
8 |
48 |
Became a Rogue (Enforcer). |
8 |
51 |
Involved in the planning of an impressive heist. |
9 |
52 |
Attempted to change assignments. |
9 |
52 |
Failed to qualify for Thief (Rogue). |
9 |
52 |
Continued as Rogue (Enforcer). |
9 |
54 |
Leatha Moore commit a legendary crime. |
9 |
56 |
Promoted to Rogue (Enforcer) rank 1. |