Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Courier). |
2 |
29 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Continued as Scout (Courier). |
3 |
33 |
Leslie Philpot's ship is damaged, and Leslie Philpot have to hitch-hike Leslie Philpot's way back across the stars to the nearest scout base. |
3 |
33 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
33 |
Became a Entertainer (Performer). |
4 |
37 |
One of Leslie Philpot's pieces of art is stolen, and the investigation brings Leslie Philpot into the criminal underworld. |
5 |
37 |
Continued as Entertainer (Performer). |
5 |
40 |
A new romantic starts. Gain an Ally. |
5 |
41 |
Promoted to Entertainer (Performer) rank 1. |
6 |
41 |
Continued as Entertainer (Performer). |
6 |
42 |
Moved to a new world. |
6 |
45 |
Promoted to Entertainer (Performer) rank 2. |
7 |
45 |
Continued as Entertainer (Performer). |
7 |
48 |
Public opinion turns on Leslie Philpot. |
7 |
49 |
Forced to muster out. |
8 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
49 |
Became a Drifter (Scavenger). |
8 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
53 |
Continued as Drifter (Scavenger). |
9 |
54 |
Accused of a crime |