Leslie Philpot  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 59 F 4 (-1) 1 (-2) 7 (0) 8 (0) 7 (0) 6 (0)417876
Flexible, Self-Disciplined, Follower
 
Skills
Animals 0
Astrogation 1
Athletics 0
Carouse 3
Drive 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 2
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Navigation 0
Pilot 0
Profession (Spacer/Belter) 1
Profession (Worker/Biologicals) 1
Profession (Freeloader/Security) 1
Recon 0
Science (Robotic Sciences/Robotics) 2
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 02
Entertainer Performer 24
Drifter Scavenger 12
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Talmage Patterson Contact 2 1 5 0 Tapazmal (M/27)
Everette Rouse Contact 3 1 2 0 Libert (M/21)
Wilfred Donoughoe Ally 3 1 1 0 Trexen (M/20)
Relationship becomes more intense. Contact becomes an ally.
Wilfred Donoughoe is particularly unusual, such as an artificial intelligence or very alien being.
Relationship altered.
Wilfred Donoughoe is a questionable figure such as a criminal, pirate or disgraced noble.
An incident occured.
Winifred Ward Enemy 0 5 5 2 Tapazmal (F/27)
Winifred Ward has life-changing event that creates new responsibilities.
Winifred Ward is in prison or otherwise trapped somewhere.
Winifred Ward's influence is diminished.
Lou Wilson Enemy 0 3 1 2 Tapazmal (M/84)
Lou Wilson gains in power.
Denise Mills Enemy 0 4 0 0 Tapazmal (F/79)
Nora Neal Ally 4 0 5 0 Halka (F/52)
Nora Neal is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Spent the college years partying.
1 26 Left the colonies.
2 26 Became a Scout (Courier).
2 29 Spend time with an alien race. Gain a contact.
3 30 Continued as Scout (Courier).
3 33 Leslie Philpot's ship is damaged, and Leslie Philpot have to hitch-hike Leslie Philpot's way back across the stars to the nearest scout base.
3 33 Gain 3 Contacts. Gain 3 Enemies.
4 33 Became a Entertainer (Performer).
4 37 One of Leslie Philpot's pieces of art is stolen, and the investigation brings Leslie Philpot into the criminal underworld.
5 37 Continued as Entertainer (Performer).
5 40 A new romantic starts. Gain an Ally.
5 41 Promoted to Entertainer (Performer) rank 1.
6 41 Continued as Entertainer (Performer).
6 42 Moved to a new world.
6 45 Promoted to Entertainer (Performer) rank 2.
7 45 Continued as Entertainer (Performer).
7 48 Public opinion turns on Leslie Philpot.
7 49 Forced to muster out.
8 49 Failed to qualify for Merchant Marine (Merchant).
8 49 Became a Drifter (Scavenger).
8 53 Promoted to Drifter (Scavenger) rank 1.
9 53 Continued as Drifter (Scavenger).
9 54 Accused of a crime
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